An Adventure for Paranoia
by Chris Hepler and Jennifer Brandes
GET READY FOR THE INVASION, CHUM-R.
STAY ALERT. TRUST NO ONE.
AND NEVER, EVER DEAL WITHOUT BRAGGIN'.
"Noooo!" you scream. "They couldn't possibly
satirize another roleplaying game in Paranoia! Have they no shame?
Have they lost their minds? Do they honestly expect to make this mammoth monstrosity
of clone mutilation funny the entire way through? Even Yellow Clearance clones
would have no hope of survival!"
Yup.
"You'd have to have Troubleshooters hot-wired with SIBERware,
implanted with alien eggs, or join the Clones in Gray just to survive! And
to keep the jokes fresh, you'd have to spoof twenty or thirty alien movies
in the bargain! It'd be a back-to-back psychotic Yellow Clearance death ride
of a parody!"
Yup.
"What do you do? Get hired by John-O-SON to hunt down Mick-G-UFN
of the Search for Extraordinary Troubleshooter Intelligence? Get killed by
irritable Automated Teller Machines? Drive through the PLC Electrified Bumper-Bobsled
Shopping Maul of Doom? Nuke an entire sector by hand? Fly a ten-ton assault
peach into a mess of acid-blooded bugs and cybernetic elves to waste Vanilla
Lice? How do you even handle the fifty or sixty clones you'd need to get through
the thing?"
Citizen...that would be telling.
This Adventure Contains
* 128 pages of epic story which drags the Troubleshooters through
Briefing Room MST3K, Gell-O-filled hallways, CASA's Space Cramp and the creation
of BUG Sector, a post-apocalyptic setting of unregulated treason in the middle
of Alpha Complex!
* More props than a ten-engine tilt-wing. Mandatory Clonal Aptitude
Tests, BotWagon Contracts, news facsimiles, Mission Alerts, three and a half
song parodies, and even Mick-G's diary for handy, easy-to-use clue acquisition!
* The Clones in Gray, a new super-secret society hard at work
turning Alpha Complex into the
biggest thing to hit fast food since the deep fat fryer!
* Maps, illustrations, and the all-important tables for generating
your clones' Sheet Names,
SIBERnetics, Acid Blood Effects, and Acquired Bugs/Features! Plus Alien Name,
Characteristic, Motivation and Secret Weakness tables so you can run the adventure
20,000,000 times and never meet the same critter twice!
* The Big Stick.
Notes On BUG Sector
BUG Sector was originally written for the now-defunct West End Games, and was a casualty of its bankruptcy in the late 1990s. It had been written, it had been playtested, there was even some artwork done before the collapse. But it was never to be. The new Paranoia game line is steering clear of parodical material, so as of spring 2004, BUG Sector has finally died its quiet little death on our hard drives.
Enter Tastes Like Phoenix.
At TLP, dead material can live again, if only for a few folks in an obscure section of the Internet.. So for the Paranoia and Shadowrun fans who never got to see the unholy copulation of their game lines...enjoy.
Part 1 of the Adventure in Rich Text Format